Category: Hints

Hints about video games.

  • KAKT: hero map

    Table or map of the heroes in King Arthur: Knight's Tale game.

    These are the heroes available in King Arthur: Knight’s Tale, arranged by morality. The letters preceding the hero’s name are their class:

    • a- Arcanist
    • c- Champion
    • d- Defender
    • m- Marksman
    • s- Sage
    • v- Vanguard

    Heroes in red or blue font are mutually exclusive, i.e. you cannot have Merlin and Morgawse at the same time.

    Building a team with similar moralities helps improve loyalty scores, which affect gameplay. Loyalty score and its effects are seen at the top left of the character sheet (only viewable when not on a Mission).

    Back to Hints page.

  • King Arthur Knight’s Tale starting hints

    Some non-spoiler hints I wish I knew before starting King Arthur Knight’s Tale.

    Experience limitations

    Heroes only gain experience through the Training Grounds, infrequent Events, or Missions. [Rare boosts to experience occur via Shrines and Tomes.] This makes it difficult to maintain a cadre of more than about 8-9 Heroes. Keeping more Heroes will likely lead to under-leveled Heroes trying to complete higher level Missions. You can efficiently select Heroes by sticking to one Morality axis, e.g. Old-Faith/Tyrant, or Christian/Rightly. See the hero map for guidance. However, you can still just choose whatever Heroes you like; just keep the roster lean and mean!

    Mission lockouts

    • You can only change difficulty outside of missions, i.e. on the world map or in Camelot.
    • You cannot equip items, including potions, once a mission has started. You can only add/change gear on the world map or in Camelot. Choose wisely.

    Pause before clicking Finish Mission

    Once you’ve completed all the goals of the Mission, you will see a glowing “Finish Mission” button on the right. You can leave that be and walk around the map to collect any other loot or fight any non-essential battles. If your Heroes aren’t too banged up, you want to fight those battles to increase the experience gained (see Experience Limitations above).

    Difficulty

    I play on Normal difficulty because of the wild difficulty spike on the last Mission of Act 1. Otherwise, Moderate would work for me, a very average gamer.

    I’m afraid I cannot recommend Ironman mode because the game crashes about once every 10 sessions, and that is annoying enough to me, let alone losing an hour of game. I suspect this is due to the heavy drain this game pulls on my fairly decent machine. See my machine specs here: About VGOG

    General tactics

    Campfires allow you to replenish either some Hit Points or Armour. How much depends on your difficulty level. You do not have to use a Campfire when you find it– you can come back later when your armour/HP are more depleted. You can also save Shrine bonuses for later, since most Missions have one final “boss” battle.

    Some battles can be approached from different sides. All units get a backstab bonus, so if you can enter a battle behind an enemy, that’s an advantage. Similarly, which direction your Heroes face at the end of a turn matters. Don’t set yourself up to be backstabbed!