Some non-spoiler hints I wish I knew before starting King Arthur Knight’s Tale.
Experience limitations
Heroes only gain experience through the Training Grounds, infrequent Events, or Missions. [Rare boosts to experience occur via Shrines and Tomes.] This makes it difficult to maintain a cadre of more than about 8-9 Heroes. Keeping more Heroes will likely lead to under-leveled Heroes trying to complete higher level Missions. You can efficiently select Heroes by sticking to one Morality axis, e.g. Old-Faith/Tyrant, or Christian/Rightly. However, you can still just choose whatever Heroes you like; just keep the roster lean and mean!
Mission lockouts
- You can only change difficulty outside of missions, i.e. on the world map or in Camelot.
- You cannot equip items, including potions, once a mission has started. You can only add/change gear on the world map or in Camelot. Choose wisely.
Pause before clicking Finish Mission
Once you’ve completed all the goals of the Mission, you will see a glowing “Finish Mission” button on the right. You can leave that be and walk around the map to collect any other loot or fight any non-essential battles. If your Heroes aren’t too banged up, you want to fight those battles to increase the experience gained (see Experience Limitations above).
Difficulty
I play on Normal difficulty because of the wild difficulty spike on the last Mission of Act 1. Otherwise, Moderate would work for me, a very average gamer.
I’m afraid I cannot recommend Ironman mode because the game crashes about once every 10 sessions, and that is annoying enough to me, let alone losing an hour of game. I suspect this is due to the heavy drain this game pulls on my fairly decent machine. See my machine specs here: About VGOG
General tactics
Campfires allow you to replenish either some Hit Points or Armour. How much depends on your difficulty level. You do not have to use a Campfire when you find it– you can come back later when your armour/HP are more depleted. You can also save Shrine bonuses for later, since most Missions have one final “boss” battle.
Some battles can be approached from different sides. All units get a backstab bonus, so if you can enter a battle behind an enemy, that’s an advantage. Similarly, which direction your Heroes face at the end of a turn matters. Don’t set yourself up to be backstabbed!