
B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure
At the start you have the option to add Shiannan the Nightveil to your party.
The final battle (south) is difficult unless you know…
Click here to reveal spoiler
Have a tank preoccupy the Green Knight. Everyone else damages the sorcerer. Although he does not appear to take damage, damaging him damages the Green Knight. The sorcerer will eventually die along with the first version of the Green Knight. Now you just have to kill the heavily-armoured second incarnation of the Green Knight.
This mission ends Act 3.
Return to King Arthur Knight’s Tale maps.