
B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure
Tactical games are usually turn-based and often use a grid for movement.

B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure

These are the heroes available in King Arthur: Knight’s Tale, arranged by morality. The letters preceding the hero’s name are:
Heroes in red or blue font are mutually exclusive, i.e. you cannot have Merlin and Morgawse at the same time.
Building a team with similar moralities helps improved loyalty scores, which affect gameplay. See the top left of the character sheet for details.

B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure
Seelie priestess will join at start.
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B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure
Encounter in SW corner can be on the left (EL) or the right (ER).
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B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure
Hero is Lady Boudicea, who joins. Collecting the numbered points of interest (“M1-3”) will force a battle.
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B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure
Hero is Faerie Knight, who joins for Mission. After Mission is over, must choose between Faerie Knight and Sir Gawain to join Round Table.
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B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure
Very long Mission. Hero is Sir Gawain, who joins the Mission. Will also meet the Faerie Knight. Neither join Round Table at this time.
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B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure
Return to King Arthur Knight’s Tale maps

B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure
Return to King Arthur Knight’s Tale maps

B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure
Hero is Sir Bedivere, who joins. Fairly difficult final battle.
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