KAKT: The Beastmaster (16)

Written by

in

Map of The Beastmaster from King Arthur Knight's Tale game.
Screenshot by Mike Olgren from King Arthur Knight’s Tale The Beastmaster map.

B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure

M in the northeast gives option to advance Tyrant or Rightful.

Return to King Arthur Knight’s Tale maps.

Comments

One response to “KAKT: The Beastmaster (16)”