
B = battle (between two other groups)
C = chest
E = encounter
F = campfire
H = hero
J1 = jump to J2
K = locked door (needs key)
M = point of interest
N = optional battle
P = traps
R = shrine
S = start
T = treasure pile
X = hidden treasure
North point of interest is a knight who will fight with you if you heal him (useful as distraction target!).
Southwest optional encounter depends on dialog choices. If duel Sir Lanval, will have Tyrant and Rightful options.
Return to King Arthur Knight’s Tale maps